Add RGB Noise

Distort colors by random amounts
Correlated noise
name: correlated type: boolean default: False
Independent RGB
Control amount of noise for each RGB channel separately
name: independent type: boolean default: True
Linear RGB
Operate on linearized RGB color data
name: linear type: boolean default: True
Gaussian distribution
Use a gaussian noise distribution, when unticked a linear noise distribution is used instead
name: gaussian type: boolean default: True
Red
name: red type: double default: 0.20 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 label:[! independent : non-independent-label] non-independent-label:Value
Green
name: green type: double default: 0.20 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 visible:independent
Blue
name: blue type: double default: 0.20 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 visible:independent
Alpha
name: alpha type: double default: 0.00 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Random seed
name: seed type: seed
name: gegl:noise-rgb
pads: input output
parent-class: GeglOperationPointFilter
categories: noise
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.