Normal Map

Generate a normal map from a height map
The amount by which to scale the height values
name: scale type: double default: 10.00 minimum: 0.00 maximum: +inf ui-minimum: 0.00 ui-maximum: 255.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
X Component
The component used for the X coordinates
name: x-component type: enum
Y Component
The component used for the Y coordinates
name: y-component type: enum
Flip X
Flip the X coordinates
name: flip-x type: boolean default: False
Flip Y
Flip the Y coordinates
name: flip-y type: boolean default: False
Full Z Range
Use the full [0,1] range to encode the Z coordinates
name: full-z type: boolean default: False
Generate a tileable map
name: tileable type: boolean default: False
name: gegl:normal-map
pads: input output
parent-class: GeglOperationAreaFilter
categories: map
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.